![]() ![]() We are capped at 12 skill points, I think (2 each for level 2, 3 and 4 3 for 5 and 6). The other monks I might use for happiness boosters so that they can move around in case of food shortage or something else that causes discontent and that way I can avoid using upkeep for garrisons in the castles. I might keep a monk for character conversion and demoralize and then a monk for boosting morale of my own troops. I will usually have a monk for converting religion in a province, and there I will max out those bonuses. That way I can skip using Metsuke for apprehension and just assassinate troublesome agents with my ninja. ![]() Apprehension is perhaps good for getting the Metsuke to level, so 1 point in that might be ok.įor Ninja, I just usually put a bit in sabotage for leveling, and then I max out the assassination bonus. That is a big boon to the wealthiest cities. Perhaps some players have not noticed that the metsuke overseeing increases tax rate by 5% per star. For a defensive general I will skip the strategist 2nd and 3rd step and aim for ashigaru commander.įor Metsuke, I will max out oversee town. I tend to put two points in that, max out strategist and then go for command. ![]() The bushido boosting skill is funny in a way, since the second step adds +9%, which is a huge boost over the first +3% and the +12% that comes in third place. I don't use generals for naval warfare really, and personal skills for the general units are not that important in a battle. ![]() For generals I stick to the left side of the skill trees. ![]()
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